![]() ![]() What this means for the player is an interesting mechanic that allows you to join a League (or lead it if you’re powerful enough). Around the beginning of the 17th Century, the two religious powers of Europe (Catholicism and Protestantism) will divide into two Leagues and no, it’s not football that’s on their minds, but rather religious domination of the Holy Roman Empire and therefore Europe. The 30 years’ war system introduced in Art of War is more successful, but largely because it’s less prominent. The Charlemagne pack for Crusader Kings II tried, but didn’t really succeed, to tighten the focus of a campaign. The Paradox DLC packs of late appear to be developing a focus on more specific time periods within history. Instead we have yet another solid, but not essential, piece of DLC. ![]() Considering that title, I was hoping for a much grander overhaul of the game’s military systems which, while functional, have never been especially exciting. The phrase itself also implies a closer look at the Eastern provinces of the game (Sun Tzu and what not), yet the core feature of the DLC looks at Europe once again, in particular the 30 years’ war that ravaged the Holy Roman Empire during the 17th Century. It’s certainly the biggest update to the warfare mechanics of the grand strategy title yet, but it’s not the best thing about the expansion. Reviews // 20th Nov 2014 - 9 years ago // By Ryan Davies Europa Universalis IV: Art of War ReviewĪrt of War is an unusual choice of title for Paradox’s latest DLC for Europa Universalis IV. ![]()
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